Vikram Learning Fun Puzzles
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A LITTLE STRATEGY. A LITTLE SPARK.

Magnet Zing!

One little move. A whole lot of zing!

✦ Keep your distance.
Find your moment.
YOUR PLAYGROUND AWAITS

A circle of possibilities

✦Small magnets.
Big possibilities.

Pick a playground.
Let the good times zing.

MAGNET ZING!   •   GOOD TIMES, TOGETHER
Ready when you areDrag. Release. Hold your breath.

The first to clear their magnets wins.

Drag from the tray and release to place. Keyboard: Enter, arrow keys, Enter. Esc cancels aiming.

LET’S MAKE IT ZING

Small moves. Simple rules.

  1. Pick your playground. Everyone gets the same number of magnets.
  2. Drag one magnet and release. A drop inside the cord commits immediately. Outside drops return to your tray.
  3. Keep a little distance. Two or more linked magnets come back to the player who caused the connection. Dropping onto a magnet counts, too.
  4. Empty your tray to win. Your last drop must finish its reaction before you win.

Timed turns automatically drop your held magnet when time runs out. Without a valid aim, a computer makes your move.

Practice has undo. Regular matches keep committed moves final. Risk guidance, when enabled, applies to every human player.

TAKE A LITTLE BREATHER

Your magnets can wait.

The timer and computer opponents are paused.

A LITTLE WIN WORTH SHARING

PASS ON A LITTLE ZING

Your moment. Your card.

Includes your optional nickname and avatar. You choose where to share.

YOUR LITTLE HALL OF FAME

Good times, remembered.

Saved in this browser. Practice doesn’t count. A completed series counts as one match.

Start something new?

Your unfinished match will be replaced when you start the next one.

MAKE YOURSELF AT HOME

Who’s playing?

Your nickname and avatar appear on your result cards.

Pick your avatar

Saved in this browser. Used across Fun Puzzles.